Pathfinder Quest

three minutes · walk the atlas from memory

You’re dropped on a band and given a target somewhere else in the atlas. Each jump you pick from a handful of bands actually connected to where you stand. Reach the target before you run out of hops, then do it again until the clock stops.

Longer routes pay more, and the tier multiplies on top.Shortest route and speed both pay a bonus; falling short still pays for the ground you covered.
PICK A TIER
You start with no compass. Earn one per par-exact solve, up to 3. A reading costs 8 seconds.
DAILY RUN · 22 aug2h 6m left
Same seed for everyone

Navigator tier. One attempt, so the board is the same one everybody else is walking today.

Every band on the table is really connected to the one you’re standing on. The game hides connections, it never invents them.

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